Project REBIRTH #2: Items and weapons
- josephgomes170597
- Sep 8, 2024
- 1 min read
This video was recorded on 17/05/2023. Shown above is the player given the choice to pick an item, and later a different tier of weapon, and how that factors into combat.
Pretty early on in the development process I decided this game was going to be a blend of the Hack and Slash and Roguelike genres. And obviously a big part of the Roguelike genre is building a character through the collection of various items. My game currently has a pretty simple loot system implemented that gives the player a choice between a couple different items and/or weapons that can affect their game statistics.
Items (or mods as they are named in-game) can be different tiers as well as different rarities. They can come with verious drawbacks as well, with higher tier items having either bigger effects or less drawbacks.
In the future, it's planned for there to be items that dramatically alter how the player's basic abilities function in addition to the usual stat improvements.



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