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Project REBIRTH #11: The Merchant

  • josephgomes170597
  • Feb 19
  • 1 min read

Any worthwhile rogue-like needs needs a place for players to spend their hard earned cash, or in this case scraps scavenged from unlucky foes. As you can see I've implemented the first type of non-battle location, a mysterious merchant who is maybe a tad weird. Shown here is the new dialogue display allowing for some informative chatter at certain points, and also obviously the shopping screen.

Shops give the player another way of obtaining items that are often rarer than after-combat drops. In the future I plan to implement the ability to reroll what's in the shop using another obtainable resource as well.

 
 
 

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